I. General InformationA. NameZuka of Telemnar
B. Titles and NicknamesThe King Beyond the Grave; The Lich King; God of the Undead; Lord of the Damned; Maggot Lord; The Destroyer of Worlds
C. RaceLich
D. GenderMale
E. AgeUnknown - beyond the dimly recollected time in the memory of the eldest Elves and Dragons
F. AlignmentChaotic Evil (and then some)
G. HomeUnknown - it was probably destroyed long ago, anyways
H. SymbolThe Lich King's unholy symbol is a blackened skull erupting with green maggots. Inscribed into the skull's forehead is a red inverted pentagram. A pair of bloody scythes cross behind the skull.
II. OverviewA. AppearanceIt seems you are looking at an ancient skeleton, blackened and brittled over countless millenia. At first, you pay it no mind. But then you notice it is dressed in garbs that seem fit for a king, and oddly enough, they appear relatively new compared to the ancient body. As you near the skeleton, you notice that it is wearing an obsidian crown and an amulet with a soul gem. A massive sword is laid across the skeleton's lap, and dagger is sheathed in the belt. You notice the sword's pommel glowing softly, then fades into blackness.
Your curiosity has gotten the best of you.
Two hellish red orbs flicker to life within the empty eye sockets. You're paralyzed in fear as the skeleton begins to move. A raspy voice, similar to nails on a chalk board, emanates from the skeleton, though its mouth does not move.
"Another mortal dears disturb the lair of the Lich King. You, too, shall serve..."
The last thing you remember is excruciating pain as your soul is ripped from your body to be devoured by the unholy being, and your body being warped to serve in undeath...
B. PersonalitySecluded, dark, mysterious, and brooding, Zuka never forgets a grudge. He is a master of revenge, even if it takes many years to exact it upon those who inflicted harm upon him. Zuka will follow the law only if it serves his needs and will comply with another's commands if he deems it logical enough.
He has been observed to have an unfathomably deep hatred and loathing towards the living, especially those of good and/or lawful alignments. It is also known that he not only is capable of torturing and destroying souls through the most foul means of magic, he also enjoys doing so on a regular basis.
C. Important OthersNone - they either died long ago or he killed them
D. Weapons & ItemsThe Harbinger - A powerfully enchanted yet cursed greatsword that serves as the Lich King's main weapon. It is bound to the Lich King for all eternity because of the curse bestowed upon it; should another attempt to wield it, the unlucky fool is instantly slain. The Lich King is capable of calling upon multiple spells from the sword. First is a bolt made of pure chaos energies, easily capable of corrupting or slaying a mortal, with a range of three hundred meters. The second is a cone of arctic winds and razor sharp shards of ice, slowing down and wounding unarmored foes, with a range of seventy five meters and thirty meters wide.
The third enchantment allows the Lich King to resurrect all corpses within a ten mile radius, but such power comes at a cost, weakening the Lich King from the effort. Thus, it is very rarely called upon except in dire situations. Finally, the last enchantment surrounds the Lich King in impenetrable anti-magic field ten meters in diameter. Any unwanted effects are instantly purged while the Lich King is fully healed. Again, such power comes at a great cost, and it can only be used sparingly.
The Harbinger also carries eight soulgems that can hold the essence of even a celestial. When a mortal or immortal is slain, Zuka can choose to capture their essence or not. This allows him to feed off of these souls, effectively healing himself, or store them for some later time.
Eh'Vritsu Dagger - A unique soulstealer dagger, wrought by his own hands and allows him to trap the victim's essence in it. The soul is then only removable by magical means.
Taeshalach - The very armor that the Lich King wears. It uses the souls of dead beings and transforms them into shades, giving them the additional ability to take on substance at the wearer's command. They can hide the wearer from detection, no matter the power of the spell or the keenness of the eye, and they can become solid and act as a shield for the wearer. This armor makes the wearer immune to death and necromancy spells and provides some protection against holy spells.
Crown of the Lich King - The obsidian crown that sits on the Lich King's skull is a dark, sinister creation. Constructed through means unknown to mere mortals, it is rumored to give the Lich King a larger arcane reserve to call upon. The crown also grants him vast telepathic powers over his armies and ensures that he will be able to effectively communicate with his armies and commanders at all times.
Gloves of the Lich King - Made by the Lich King himself, these gloves serve two purposes. The first enchantment prevents the Lich King from unintentionally dropping objects, particularly weapons. This makes it almost impossible to disarm the Lich King. The second enchantment grants him the ability to call upon a shield spell for a short duration.
Soulstone Amulet - An exquisite amulet that holds a red soulstone as a pendant and is one of Zuka's eight soulstones. The other seven are held by powerful and loyal liches given the noble task of protecting them for all eternity. These soulstones are the trinkets that keep Zuka's phylactery safe, for no harm can befall it while any of the soulstones remain intact.
Phylactery - The phylactery is the very stone that keeps Zuka's precious essence. Without it, Zuka would perish for all eternity, and for this reason he made certain it would be nigh impossible to destroy. While all eight soulstones remain intact and the Takrin staff separated, none could ever hope to destroy the stone.
III. AbilityA. Non-magicalThe Lich King has few non-magical powers to speak of, though he was once a formidable swordsman early on in life.
B. MagicalZuka's knowledge in the dark art of necromancy is vast and is the highlight of millenia of study. He is a little bit knowledgeable in the arts of fire, lightning (a branch of air), and ice (a branch of water), but these skills are severely lacking in comparison to his necromancy skills. However, in order to sustain himself and his substantial powers, the Lich King must feed off of souls, usually at a rate of one soul per eight hours. All knowledge that the soul had while still alive is transferred to the Lich King, though he is unable to learn complicated spells or rituals in this way. When left to his own devices, Zuka consumes eight souls a day, or one soul per three hours.
The Lich King also has several unique abilities when it comes to sight. The first is infravision which allows him to detect sources of heat. Second, he is able to see using True Sight, allowing him to see through almost all disguises. Third, he is able to detect living creatures as well as their alignments. Finally, he is able to see in any form of darkness, magical or not.
C. ImmunitiesThe Lich King has both undead and divine properties. He is immune to cold and electricity attacks, polymorph (though he can do this at will), ability damage or drain, disease, energy drain, paralysis, petrification, poison, sleep, stunning, and mind-affecting spells. Zuka is also resistant against fire spells and has a very strong willpower allowing him to resist Turn Undead or Turn Evil spells.
Also, while Zuka's phylactery remains intact, he cannot be killed. Even complete destruction of his body cannot prevent this, as he can resurrect himself within a week or even possess his killer.
D. WeaknessesExtreme weakness to holy magic and sunlight. He is weakened during the day, even while hiding in the shadows, but becomes powerful at night (more so during a new moon). He must also consume souls on a regular basis to fuel his powers, usually at a rate of one per eight hours.
IV. ReligionOverviewThe Cult of Skulls worship all undead as an embodiment of the Lich King. Even the most humble animated skeleton is a symbol of his power and must be treated with respect. They are the protectors and allies of undead. Some choose a single undead form and revere it as a sacred icon of Zuka, while others seek to create new undead to serve the Lich King, or to convert mortals to his worship.
The clergy, called Skull Priests, dress in a massive mantle with a tall cowl that can be pulled up over their heads to conceal their faces. The heavy cloaks are black in color to represent the Lich King's dark soul, and crimson trimming to represent the innocent blood they and their master shed. All of their idols are crafted from bones.
SymbolThe Lich King's unholy symbol is a blackened skull erupting with green maggots. Inscribed into the skull's forehead is a red inverted pentagram. A pair of bloody scythes cross behind the skull.
HierarchyHigh Skull Priest/Priestess - The religious overseers of the Cult of Skulls.
Skull Priest/Priestess - The backbone of the Skull religion, these men and women work tirelessly to promote the Lich King's name.
Skull Acolyte - Acolytes are essentially the clergy-in-training.
Skull Cultist - A full-fledged member of the Cult of Skulls.
Skull Initiate - A recent convert who has yet to become an official cultist.
InitiationTo become initiated, one must complete the Five Trials.
Trial #1: Proclamation of FaithAn initiate must publicly declare the Lich King as their one and only god, and to forsake all others before him.
Trial #2: Subscribe to and abide by the Tenets of Membership- Never betray the secrets of nor dishonor the Cult of Skulls
- Never murder or steal from a fellow cultist
- Always revere any form of undead, for they too are servants of the Lich King
- Always attend prayers, sermons, and rituals, unless physically unable
- Partake in the Communion of Blood
Trial #3: Baptism in BloodAn initiate will be baptized in fresh virgin blood.
Trial #4: Mark of the DamnedDone in conjunction with the previous trial, a Skull Priest or Priestess will use their magic to create a permanent magical tattoo of the Cult's symbol on the initiate's left inner forearm.
Trial #5: Communion of BloodThe initiate will partake in the Communion of Blood. See below.
Communion of BloodAt midnight during every new moon, the Skull Priests are required to perform a ritual to glorify the Lich King's name. Every cultist is required to attend. A virgin woman is slain on the altar and drained of her blood. The Skull Priests bring her into undeath, invoking the Lich King's name, and share her blood as an unholy communion with their followers.
Prayer and SermonsCultists are required to pray at dusk, midnight, and dawn. Sermons are given every night at midnight, with new moons being the most important time of month.