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 Guard House Spcifications (open to discussion)

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Jaxon a'Rone
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PostSubject: Guard House Spcifications (open to discussion)   Sat Feb 02, 2013 8:19 pm

In this post I'm going to lay out specs and rules for the Eldarus Guard House. These will be the current working rules, however this thread will be open for people to make suggestions, discuss why things are a certain way, and to a limited degree, debate fairness issues. At some point I arbitrarily choose, I'll close this thread, compile all the information in it, and post final specs and rules for the Guard House.

Physical Construction:
- Building has a basement and a first floor. First floor has the cell block, the main room, and the captain's office as well as a small barracks.
- Foundation is stone and mortar.
- Basement floor is stone, walls are brick and mortar, and ceiling is wood.
- First floor has a wooden floor, brick and mortar walls, and a reinforced wooden ceiling and roof.

- There are four holding cells.
- Each cell is a full cube shaped cage of iron bars. Three walls of each cage are embedded in the brick construction of the building, the bottom into the floor, and the top into the ceiling. The remaining wall of each has a door with a double lock of masterwork craftsmanship.

Wards and Enchantments:
- The entire building is affected by an Anti-Magic field. No spells may be cast within it. Any spells in effect on a person or item are suppressed while inside. Magic items do not function inside. Magical attacks launched at the Guard House are negated as soon as they touch the field. Magical transformations or polymorphing is not possible inside.
- Any magically summoned creature or spirit that enters the field immediately returns to wherever they were summoned from.
- Any attempt to teleport into, or teleport someone else out of the field is blocked.
- All windows and light accesses are of a special glass that filters sunlight and moonlight. Sunlight coming in does not burn vampires, but they do find it VERY uncomfortable and irritating. Lychanthropes, on the other hand, cut off from the moonlight, revert to their human form once inside and cannot shift to any other form while inside.

In the Captain's Office is a metal box embedded into the wall with a keyhole in it. The Captain possesses the key which can be inserted into the hole and turned to shut off the magical warding or to turn it back on.

Any jailbreak or escape attempts require Admin approval. Admins will not be required to tell the Guards that they have approved the attempt in advance, but will confirm it. This way, escapes can be attempted as a surprise.

This is our starting template. Feel free to post ideas, possible layouts, maps, features, rules, and what not in this thread.
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Boreas Thrake

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PostSubject: Armory and Training Facility   Tue Feb 12, 2013 12:20 am

There also should be a room for an armory and some sort of training facility. If you want I could sketch up a basic floor plan for what I think the guard house looks like.
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Jaxon a'Rone
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PostSubject: Re: Guard House Spcifications (open to discussion)   Tue Feb 12, 2013 11:49 am

Yes, feel free to do exactly that and it will be considered in the final outcome. In fact anyone else who would like to add pictures or ideas, please do.
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Shizukesa Ryujin

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PostSubject: Re: Guard House Spcifications (open to discussion)   Tue Feb 12, 2013 1:45 pm

I think there should be an office for the other ranked guards with desk nameplates. Fancy.
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Boreas Thrake

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Character Name:: Boreas Thrake
Race: Half-Dragon
Alignment: Neutral

PostSubject: Guardhouse Layout   Wed Feb 13, 2013 12:24 am

Took a couple hours tonight to make a floor plan. Took input from a bunch of people and came out with this.



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