Name: Kenoth Tajo
Race: Drow
Aprox age: Looks around 14 or 15.
Gender: Male
Weapons: Single dagger
Special abilities: Illusion magic, though not quite controllable.
Personality: Anti-social, somewhat fearful of strangers.
Brief history/Other character info:
It started with the uprising of different clans among the drows, each vying for power over the rest. One clan in particular stood out, the Tajo. They were known widely for their powers of illusion for torture and interrogation. Only a select few from the clan could truly master the abilities of the illusion magic that they held, gained from a warped magic that changed the appearance of their eyes. With this ability they could cast the victim into an all too real illusion of a world of their own making, able to change matter itself in this dark place to do unspeakable things. Though this couldn’t physically harm the victim, the pain would seem all too real and would eventually push their victim’s body to the limit and they would die.
Many clans were wiped out entirely during this time, only a select few deciding to stay with the victors and be subservient to them. Unfortunately, the Tajo were not among these. A small band had left the dark and decrepit place they had called home to seek a new place to start their lives. Although they tried to get along with the light dwellers, they couldn’t control their blood thirsty nature. One by one they fell, some scattering to the farthest corners of the land they could find. In particular, one small group was left in a town not far from Salamander. All but one were killed, the youngest left alive out of pure malice knowing he wouldn’t survive for long on his own. This was Kenoth. To the human eye he would only look to be about 10 or 12, with pale yellow eyes and rough silvery hair that just came short of his shoulders. He was scrawny, and had not had the proper training or even been told of the powers he possessed. He eventually passed out on one of the roads leading to Salamander, unable to take the heat and glaring light of the sun. A passing trader found the poor drow boy and hoisted him onto his cart, covering him with the canvas tarp that protected his other goods. Upon reaching the town of Salamander, he was taken to the orphanage but was soon kicked out not only for being a drow, but for the unholy illusions that had been unknowingly cast by him in defense to the taunting and stone throwing of the other children. He wandered around homeless, and eventually decided to leave the town of Salamander behind altogether. The the town he came upon next was Eldarus, and so a new adventure begins..